There is nothing that really sounds like true sidechaining in Renoise. TL DR: Signal follower doesn’t have compressor controls (most importantly threshold IMHO), so sidechain compression isn’t possible. If there’s a free VST/AU compressor out there that doesn’t suck and has sidechain input, please let me know, but I’d still like to have it native because I don’t like the whole “external editor” mode of dealing with VSTs. No, I don’t want to buy a VST compressor. This is a tedious step that I would like to skip if possible. However, the lack of sidechain compression alone is a dealbreaker for me, and means that I have to export all my tracks and mix in another program that has native sidechain compression ( any given compressor that is bundled with a DAW today has a sidechain input). The main reason why I bring this up is because I really like almost everything about Renoise, and am considering making it my main music making software (despite what I’ve said here, I love the signal follower and hydra effects, and wish there were similar devices in other programs). Thus, sidechain compression is not possible with native plugins only, despite what some have said on this forum, and I feel it is sorely missed. Also, while you have the option of changing the scaling of the input value (logarithmic, linear, exponential etc.) and the min/max attenuation values, this doesn’t easily translate to a ratio of (dB over threshold) to (dB of attenuation). There’s no threshold, which means no knee. This means that the with the current workaround, as soon as the control signal has any volume at all, the gain of the processed signal is attenuated. Do you see any of the controls that are on a compressor? How about on the gainer effect? Only the attack and release, right? Now take a look at the signal follower and hydra effects. That is, the processed signal is only reduced in volume as the control signal passes the threshold, and the amount it is attenuated is related as a ratio to the amount by which the control signal exceeds the threshold. This has the effect of the processed sound being reduced in volume as the “control” signal increases in volume, but only according to the settings on the compressor. Although any given compressor may only have a subset of these controls, all of these parameters have an effect on the way the compressor processes a signal, in more or less subtle ways.įor those unfamiliar with the term, sidechain compression refers to using a different signal as the “control” signal for the compressor than the signal that is actually being processed. Wikipedia has a good article on compression that explains these controls in more detail. Some compressors have a “knee” setting that softens the “slope” change of the attenuation to make it less obvious. See those “attack” and “release” controls? They affect how quickly the attenuation happens once the amplitude passes the threshold, and how quickly the attenuation stops once the amplitude falls below the threshold. At a ratio of 2:1, if the signal passes the threshold by 3dB, the compressor attenuates the signal by 1.5db. See that “ratio” control? That controls how much attenuation happens after the signal passes the threshold. See that “threshold” control? That selects the amplitude at which attenuation begins. Take a look at the compressor in Renoise. Yes, I know that you can use one of these in conjunction with a gainer effect to get the “my pad is pumping with my kick” effect. Yes, I know about the signal follower and hydra, and I realize that they are powerful effects. I hate to be “that guy” that brings this dead horse back to life only to beat it further, but I would like to see real sidechain compression in Renoise.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |